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AI Insights · Timothy · January 2022

Top 5 Boxing Games Performance in France Q4 2021

In Q4 2021, the top 5 boxing games in France showed varying trends in downloads, revenue, and active users. Explore detailed insights from Sensor Tower.

Top 5 Boxing Games Performance in France Q4 2021

In the fourth quarter of 2021, the leading boxing games in France exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the top 5 boxing games based on Sensor Tower data.

Boxing Star: Real Boxing Fight from THUMBAGE saw its weekly revenue peak at around $3.5K in early November. Downloads spiked significantly in late October, reaching approximately 3.4K, and then further increased to 3.9K in the first week of November. Active users also surged, peaking at about 13.6K in early November before stabilizing around 5.5K by the year's end.

Real Boxing 2 by Vivid Games S.A. experienced a steady rise in weekly downloads, culminating in nearly 9.9K in the final week of December. Revenue followed a similar upward trajectory, reaching approximately $1.4K in the last week of the year. Active users also saw a notable increase, growing from around 8K at the beginning of October to nearly 15K by the end of December.

WWE Mayhem from Reliance Games showed varied performance. Weekly revenue fluctuated, peaking at around $544 in early October but dropping to a low of $136 by the end of November before recovering slightly to $423 in the final week of December. Downloads hovered around 1K per week, with a peak of 1.3K in late December. Active users remained relatively stable, with a slight increase from 2.5K to nearly 2.9K over the quarter.

Topps® WWE SLAM: Card Trader, published by The Topps Company, Inc., had minimal activity in terms of downloads. However, its weekly revenue peaked at $514 in late September before gradually declining to $138 by the end of December. Active users remained consistently low, averaging around 70 throughout the quarter.

Slap Kings by Lion Studios saw a steady increase in downloads, peaking at over 5.3K in late December. Revenue remained relatively stable, hovering around $200 to $300 per week. Active users showed a notable rise, peaking at around 24.3K in the final week of December.

For more detailed insights and comprehensive data, visit Sensor Tower. These trends highlight the dynamic nature of the mobile gaming market, especially in the boxing game genre.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022